![]() ![]() These machines are always enough to complete the contract without having to purchase anything else. The names of the machines are not printed on the screen. This shows the name and portrait of the NPC issuing this contract, the size of the field to be processed (if applicable), and a full explanation of the work that needs done - including the destination of any cargo or crops that need to be delivered.Īt the bottom of the large window you will see any equipment that the NPC can loan out for this contract, as well as the pay deduction you'd suffer if you decide to borrow that equipment. Select an entry on the list to show additional information about that contract in the large window on the right. Each entry shows the field which needs work (if applicable), the type of work that needs doing, the expected pay, and the current status of the contract (which only appears once a contract has been accepted). To see a list of all available contracts, open the Overview Menu Overview Menu Default Buttons: ESC ? and select the Contracts tab (the pile of loose papers icon).Įach item on the list is a contract you can take right now. There is no time limit for contracts Fields that are the target of an active contract will not grow, wither, or change state in any way until the contract is completed or canceled. Transport contracts appear from time to time without any relation to what is happening on the map.įor most contracts you can opt to borrow machinery from the landowner for a small deduction to your pay, or simply use your own machinery. Different types of contracts pay a different amount on completion, based on the type of contract and the amount of work involved.įieldwork contracts appear whenever an NPC farmer (who still owns a field on the map) needs work done on their fields - according to the current state of their fields and crops. You can make extra money on the side by accepting a variety of contracts from other landowners on your map.Ĭontracts range from simple transport of cargo to various kinds of fieldwork. – maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.Farming Simulator 19 offers a new Contract System that combines features from several previous versions of the game. – “lazy NPCs” (leave more work for contracts) can be configured on/ off – weed, fertilize contracts can now also be configured for lazyNPC – fixed “time left” display for transport contracts in MP game – fixed filter buttons to show other mission types, if available warnings on mission vehicles do not repeat. add option discount mode: get discounted field price, add option hard mode: active missions time out at of successful jobs under the farmer image on contracts page (if BC details is on)ĭisplay farmland owner in farmland overview mode of ingame menu map Optional modes “hard” and “discount” should now work also in MP gamesĭisplay no. In MP games, this is only displayed for Admins – display number of completed jobs under farmers image (if details on)Īdds a settings page within the games main menu. – display farmland owner in farmland buy/sell view of ingame menu map You should not take them absolutely, but rather as an indication of what contracts to prefer among others. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. – With the “Details” button you can toggle on/ off the display of additional contract information. – The mod adds new vehicle combos for contracts, for the mission generator to chose from. – You can activate more than three contracts at a time. ![]() – You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. – You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button. – The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. It improves the contract system, both in singleplayer and multiplayer. “Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. ![]()
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